What I learned I learned how to use .LookAt with void Update to make a camera, or an object, look at another object where ever…
The above video is the tutorial I used. The video below is my screencast of what I created uploaded to unity. Code I created: What…
What I learned I learned how to disable and enable components by using script. In my video, it is set up so everytime I click…
What I learned I learned the difference between Update and FixedUpdate. Update is called upon every frame, some will take longer, so the time between…
What I learned -I learned how to use the functions Start and Awake. Awake is called when the scene begins, even if the code is…
What I learned -I learned what the scope means in coding, and the differences between public and private, and how you use them. I also…
What I learned how to make a script that shows whether the selected game object is active and display it in the console menu. Though…
Bugzilla https://www.bugzilla.org/ Pros: The Bugzilla software is under constant development and tests by the Mozilla Foundation. Is downloadable on Windows, Mac, and Linux for free,…
Scripts as Behavior Components Link: scripts-as-behaviour-components (3:27) Notes: 0:00 – Scripts should be considered as behavior components in Unity. The first example he gives is changing the color…
Spinning Cube and Simple Clock Scripting Resources https://docs.unity3d.com/Manual/GameObjects.html Everything in games are game objects, you add things to them to make them characters, effects, and…